Older adults, children, adults 2016-2017 Funded by ErasmusPlus. Intergenerational games for promoting social interactions An exploration on how to design and the social benefits of digital games to promote social interactions between different generations (e.g. grandparents versus (grand)children). In our ageing society, it is of importance to ensure older [...]
Exergames for social inclusion of refugees
liesbeth2018-01-20T09:55:34+00:00Children, refugees 2017 Funded by Sport & Society (seed money Utrecht University) Exergames for social inclusion of refugees An exploration on how an ice-skating exergame can overcome social barriers and facilitate social interactions between refugee children and Dutch children in a school setting. The purpose of this study was [...]
Technology-enabled Weight Management
liesbeth2018-01-20T09:45:01+00:00Overweight and obese people February 2017 to December 2017 Funded by VRI Agder (Norway) Evjeklinikken Norway: Digital technology to support weight loss maintenance Exploring the role of digital technology to support maintaining health behavior changes after treatment in the obesity clinic. Evjeklinikken (obesity clinic in Norway) is looking for [...]
Gamifying Urban Cycling: evaluation of Flo
liesbeth2018-01-20T09:56:13+00:00Playful interactive technology to improve cycling experience in the city.
Playful Data-driven Active Urban Living (PAUL)
liesbeth2018-01-20T09:51:44+00:00Development and evaluation of a personalized gamified app to promote physical activity in urban spaces using sensors (beacons) in the public environment.