RESEARCH PROJECTS
In the research program Gamifying Urban Health, I develop and implement knowledge on the effectiveness and added value of gamification for promoting healthy lifestyle behaviors in the urban environment. Here you can find an overview of the projects I’ve been working on:
Research Impact
Monique published more than 20 peer-reviewed articles and has an extensive international academic network. She has shown very successful in translating her research ideas into successful grants and scholarships (total amount > 1000,000.- euro).
Intergenerational games
Older adults, children, adults 2016-2017 Funded by ErasmusPlus. Intergenerational games for promoting social interactions An exploration on how to design and the social benefits of digital games to promote [...]
Exergames for social inclusion of refugees
Children, refugees 2017 Funded by Sport & Society (seed money Utrecht University) Exergames for social inclusion of refugees An exploration on how an ice-skating exergame can overcome social barriers [...]
Technology-enabled Weight Management
Overweight and obese people February 2017 to December 2017 Funded by VRI Agder (Norway) Evjeklinikken Norway: Digital technology to support weight loss maintenance Exploring the role of digital technology [...]
Gamifying Urban Cycling: evaluation of Flo
Playful interactive technology to improve cycling experience in the city.
Playful Data-driven Active Urban Living (PAUL)
Development and evaluation of a personalized gamified app to promote physical activity in urban spaces using sensors (beacons) in the public environment.
RESEARCH HIGHLIGHTS
- Active and non-active video gaming among Dutch adolescents: who plays and how much? Simons M, de Vet E, Brug J, Seidell J and Chinapaw MJ Pubmed J Sci Med Sport
- Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trial. Simons M, Chinapaw MJ, van de Bovenkamp M, de Boer MR, Seidell JC, Brug J and de Vet E Pubmed BMC Public Health PMC Article
- Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents. Simons M, Brug J, Chinapaw MJ, de Boer M, Seidell J and de Vet E. Pubmed PLoS ONE PMC Article
See all of Monique’s research on ResearchGate, PubMed, or Google Scholar: